This page provides a short introduction to generic programming in C++, focusing on function templates and class templates. It explains how templates allow you to write generic and reusable code by defining functions and classes that can operate with any data type. The key points covered include:
template keyword and template parameters.Now, let's move on to the tutorial. I'll break it down into several parts. When you're ready for the next part, just say "next."
Templates in C++ are a powerful feature that allows you to write generic and reusable code. They enable you to define functions and classes that can operate with any data type. This is particularly useful for creating libraries and frameworks where the exact data types may not be known in advance.
Function Templates
A function template allows you to create a single function that can work with different data types. Here's a basic example:
template <typename T> T add(T a, T b) { return a + b; }
In this example, add is a function template that can add two values of any type T. The typename T part declares a template parameter T, which can be any data type.
Function templates are versatile and can be used for various operations. Let's look at a few more examples to understand their flexibility.
Example 1: Swapping Values
Here's a template function to swap two values:
template <typename T> void swap(T& a, T& b) { T temp = a; a = b; b = temp; }
In this example, swap is a function template that swaps the values of two variables of any type T. The & symbol denotes that the parameters are passed by reference, allowing the function to modify the original variables.